public override void Init() { init_Pos = transform.position; init_Rot = transform.rotation; photonView = GetComponent<PhotonView>(); move = GetComponent<RPGMovement>(); }
public void PassPlayer(GameObject o) { playerRPG = o.GetComponent <RPGMovement> (); }
private void Awake() { FSM = GetComponent <GoalKeeperFSM>(); RPGMovement = GetComponent <RPGMovement>(); }