示例#1
0
 /// <summary>
 /// Disconnects the target player from this server with a provided message.
 /// </summary>
 public static void DisconnectPlayerWithMessage(NetworkPlayer player, string message)
 {
     if (Network.isServer)
     {
         RPCHooks.DisconnectWithMessage(player, message);
     }
     else
     {
         throw new InvalidOperationException("Only the server may disconnect other players!");
     }
 }