void OnDestroy()
 {
     RPCClient_Plugin.StopServer();
     DisableCharaList.RemovePatches();
     SceneManager.sceneLoaded -= SceneLoaded;
 }
示例#2
0
 void OnDestroy()
 {
     RPCClient_Plugin.StopServer();
     SceneManager.sceneLoaded -= SceneLoaded;
 }
 void OnDestroy()
 {
     RPCClient_Plugin.StopServer();
 }