void OnDestroy()
 {
     RPCClient_Plugin.StopServer();
     DisableCharaList.RemovePatches();
     SceneManager.sceneLoaded -= SceneLoaded;
 }
Beispiel #2
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 void OnDestroy()
 {
     RPCClient_Plugin.StopServer();
     SceneManager.sceneLoaded -= SceneLoaded;
 }
 void OnDestroy()
 {
     RPCClient_Plugin.StopServer();
 }