public void FillScreen() { _canvas.Clear(); var rows = _canvas.Height; var cols = _canvas.Width; for (var y = 0; y < rows; y++) { for (var x = 0; x < cols; x++) { var color = new Color(0, 0, 0); if (x == 0 && y == 0) { color = new Color(255, 0, 0); } else if (x == 0 && y == rows - 1) { color = new Color(0, 255, 0); } else if (x == cols - 1 && y == 0) { color = new Color(0, 0, 255); } else if (x == cols - 1 && y == rows - 1) { color = new Color(255, 255, 255); } _canvas.SetPixel(x, y, color); } } _matrix.SwapOnVsync(_canvas); }
public void Render(TetrisGameState state) { _canvas.Clear(); DrawBorder(state); DrawBlocks(state); DrawScore(state); _matrix.SwapOnVsync(_canvas); }
private void Render() { while (true) { _signal.WaitOne(60); if (!NoRender) { _queue.TryDequeue(out Canvas item); if (item != null) { convertApplicationCanvasToCanvas(item); } matrix.SwapOnVsync(canvas); canvas.Clear(); } } }