// Use this for initialization void Start() { selectedColor = new Texture2D(32,32); selectedColorStyle = new GUIStyle(); sheetData = new SpriteSheetData(); sheetData.Initialize(); SetPalettes(); canvas.material.mainTexture = sheetData.buffered; //NewCanvas(); //GUI Elements Console.Bind("spriteEdit", 0, 0, 250, 120); Window newWindow = new Window(); newWindow.Initialize("spriteEdit", 0, 0, 120, 25, Toolbar, Window.Align.TopLeft); GUIManager.windows.Add(newWindow); newWindow = new Window(); newWindow.Initialize("spriteEdit", 0, 0, 290, 90, Palette, Window.Align.BottomLeft); GUIManager.windows.Add(newWindow); newWindow = new Window(); newWindow.Initialize("spriteEdit", 0, 0, 138, 74, Swatches, Window.Align.Bottom); GUIManager.windows.Add(newWindow); mainColor = new RGBColor(); mainColor.SetColor(0,0,0); selectedColorStyle.normal.background = selectedColor; }