コード例 #1
0
    // Use this for initialization
    void Start()
    {
        selectedColor = new Texture2D(32,32);
        selectedColorStyle = new GUIStyle();

        sheetData = new SpriteSheetData();
        sheetData.Initialize();
        SetPalettes();
        canvas.material.mainTexture = sheetData.buffered;
        //NewCanvas();

        //GUI Elements
        Console.Bind("spriteEdit", 0, 0, 250, 120);
        Window newWindow = new Window();
        newWindow.Initialize("spriteEdit", 0, 0, 120, 25, Toolbar, Window.Align.TopLeft);
        GUIManager.windows.Add(newWindow);
        newWindow = new Window();
        newWindow.Initialize("spriteEdit", 0, 0, 290, 90, Palette, Window.Align.BottomLeft);
        GUIManager.windows.Add(newWindow);
        newWindow = new Window();
        newWindow.Initialize("spriteEdit", 0, 0, 138, 74, Swatches, Window.Align.Bottom);
        GUIManager.windows.Add(newWindow);
        mainColor = new RGBColor();
        mainColor.SetColor(0,0,0);

        selectedColorStyle.normal.background = selectedColor;
    }