void SetRenderingMode(RENDERING_TYPE type)
    {
        var renderInf = renderDict[type];

        Assert.AreNotEqual(null, renderInf);
        LoadedMainCamera.renderingPath = renderInf.UnityRenderingPath;
        RenderingData.ButtonData.SetText(RenderingData.RenderPathLabel + " " + renderDict[type].ButtonDisplayText);
        SetDescriptionBoxToCurrentRender();
    }
 void SwitchRenderMode()
 {
     CurrentRenderingMode = (RENDERING_TYPE)(((((int)CurrentRenderingMode) + 1)) % ((int)RENDERING_TYPE.NUM_TYPES));
     SetRenderingMode(CurrentRenderingMode);
 }