void SetRenderingMode(RENDERING_TYPE type) { var renderInf = renderDict[type]; Assert.AreNotEqual(null, renderInf); LoadedMainCamera.renderingPath = renderInf.UnityRenderingPath; RenderingData.ButtonData.SetText(RenderingData.RenderPathLabel + " " + renderDict[type].ButtonDisplayText); SetDescriptionBoxToCurrentRender(); }
void SwitchRenderMode() { CurrentRenderingMode = (RENDERING_TYPE)(((((int)CurrentRenderingMode) + 1)) % ((int)RENDERING_TYPE.NUM_TYPES)); SetRenderingMode(CurrentRenderingMode); }