示例#1
0
        public SummonersRift(Game game) : base(game, 15 * 1000, 30 * 1000, 90 * 1000, true, 1)
        {
            RAF.AIMesh aiMesh = null;
            if (!_rafManager.readAIMesh("LEVELS/Map1/AIPath.aimesh", out aiMesh))
            {
                _logger.LogCoreError("Failed to load SummonersRift data.");
                return;
            }
            AIMesh = aiMesh;

            _collisionHandler.init(3); // Needs to be initialised after AIMesh

            AddObject(new LaneTurret("Turret_T1_R_03_A", 10097.62f, 808.73f, TeamId.TEAM_BLUE,
                                     TurretType.OuterTurret, GetTurretItems(TurretType.OuterTurret)));
            AddObject(new LaneTurret("Turret_T1_R_02_A", 6512.53f, 1262.62f, TeamId.TEAM_BLUE,
                                     TurretType.InnerTurret, GetTurretItems(TurretType.InnerTurret)));
            AddObject(new LaneTurret("Turret_T1_C_07_A", 3747.26f, 1041.04f, TeamId.TEAM_BLUE,
                                     TurretType.InhibitorTurret, GetTurretItems(TurretType.InhibitorTurret)));
            AddObject(new LaneTurret("Turret_T2_R_03_A", 13459.0f, 4284.0f, TeamId.TEAM_PURPLE,
                                     TurretType.OuterTurret, GetTurretItems(TurretType.OuterTurret)));
            AddObject(new LaneTurret("Turret_T2_R_02_A", 12920.0f, 8005.0f, TeamId.TEAM_PURPLE,
                                     TurretType.InnerTurret, GetTurretItems(TurretType.InnerTurret)));
            AddObject(new LaneTurret("Turret_T2_R_01_A", 13205.0f, 10474.0f, TeamId.TEAM_PURPLE,
                                     TurretType.InhibitorTurret, GetTurretItems(TurretType.InhibitorTurret)));
            AddObject(new LaneTurret("Turret_T1_C_05_A", 5448.02f, 6169.10f, TeamId.TEAM_BLUE,
                                     TurretType.OuterTurret, GetTurretItems(TurretType.OuterTurret)));
            AddObject(new LaneTurret("Turret_T1_C_04_A", 4657.66f, 4591.91f, TeamId.TEAM_BLUE,
                                     TurretType.InnerTurret, GetTurretItems(TurretType.InnerTurret)));
            AddObject(new LaneTurret("Turret_T1_C_03_A", 3233.99f, 3447.24f, TeamId.TEAM_BLUE,
                                     TurretType.InhibitorTurret, GetTurretItems(TurretType.InhibitorTurret)));
            AddObject(new LaneTurret("Turret_T1_C_01_A", 1341.63f, 2029.98f, TeamId.TEAM_BLUE,
                                     TurretType.NexusTurret, GetTurretItems(TurretType.NexusTurret)));
            AddObject(new LaneTurret("Turret_T1_C_02_A", 1768.19f, 1589.47f, TeamId.TEAM_BLUE,
                                     TurretType.NexusTurret, GetTurretItems(TurretType.NexusTurret)));
            AddObject(new LaneTurret("Turret_T2_C_05_A", 8548.0f, 8289.0f, TeamId.TEAM_PURPLE,
                                     TurretType.OuterTurret, GetTurretItems(TurretType.OuterTurret)));
            AddObject(new LaneTurret("Turret_T2_C_04_A", 9361.0f, 9892.0f, TeamId.TEAM_PURPLE,
                                     TurretType.InnerTurret, GetTurretItems(TurretType.InnerTurret)));
            AddObject(new LaneTurret("Turret_T2_C_03_A", 10743.0f, 11010.0f, TeamId.TEAM_PURPLE,
                                     TurretType.InhibitorTurret, GetTurretItems(TurretType.InhibitorTurret)));
            AddObject(new LaneTurret("Turret_T2_C_01_A", 12662.0f, 12442.0f, TeamId.TEAM_PURPLE,
                                     TurretType.NexusTurret, GetTurretItems(TurretType.NexusTurret)));
            AddObject(new LaneTurret("Turret_T2_C_02_A", 12118.0f, 12876.0f, TeamId.TEAM_PURPLE,
                                     TurretType.NexusTurret, GetTurretItems(TurretType.NexusTurret)));
            AddObject(new LaneTurret("Turret_OrderTurretShrine_A", -236.05f, -53.32f, TeamId.TEAM_BLUE,
                                     TurretType.FountainTurret, GetTurretItems(TurretType.FountainTurret)));
            AddObject(new LaneTurret("Turret_ChaosTurretShrine_A", 14157.0f, 14456.0f, TeamId.TEAM_PURPLE,
                                     TurretType.FountainTurret, GetTurretItems(TurretType.FountainTurret)));
            AddObject(new LaneTurret("Turret_T1_L_03_A", 574.66f, 10220.47f, TeamId.TEAM_BLUE,
                                     TurretType.OuterTurret, _turretItems[TurretType.OuterTurret]));
            AddObject(new LaneTurret("Turret_T1_L_02_A", 1106.26f, 6485.25f, TeamId.TEAM_BLUE,
                                     TurretType.InnerTurret, GetTurretItems(TurretType.InnerTurret)));
            AddObject(new LaneTurret("Turret_T1_C_06_A", 802.81f, 4052.36f, TeamId.TEAM_BLUE,
                                     TurretType.InhibitorTurret, GetTurretItems(TurretType.InhibitorTurret)));
            AddObject(new LaneTurret("Turret_T2_L_03_A", 3911.0f, 13654.0f, TeamId.TEAM_PURPLE,
                                     TurretType.OuterTurret, _turretItems[TurretType.OuterTurret]));
            AddObject(new LaneTurret("Turret_T2_L_02_A", 7536.0f, 13190.0f, TeamId.TEAM_PURPLE,
                                     TurretType.InnerTurret, GetTurretItems(TurretType.InnerTurret)));
            AddObject(new LaneTurret("Turret_T2_L_01_A", 10261.0f, 13465.0f, TeamId.TEAM_PURPLE,
                                     TurretType.InhibitorTurret, GetTurretItems(TurretType.InhibitorTurret)));

            AddObject(new LevelProp(12465.0f, 14422.257f, 101.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, "LevelProp_Yonkey", "Yonkey"));
            AddObject(new LevelProp(-76.0f, 1769.1589f, 94.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, "LevelProp_Yonkey1", "Yonkey"));
            AddObject(new LevelProp(13374.17f, 14245.673f, 194.9741f, 224.0f, 33.33f, 0.0f, 0.0f, -44.44f, "LevelProp_ShopMale", "ShopMale"));
            AddObject(new LevelProp(-99.5613f, 855.6632f, 191.4039f, 158.0f, 0.0f, 0.0f, 0.0f, 0.0f, "LevelProp_ShopMale1", "ShopMale"));

            //TODO
            var COLLISION_RADIUS = 0;
            var SIGHT_RANGE      = 1700;

            AddObject(new Inhibitor("OrderInhibitor", TeamId.TEAM_BLUE, COLLISION_RADIUS, 835, 3400, SIGHT_RANGE, 0xffd23c3e));      //top
            AddObject(new Inhibitor("OrderInhibitor", TeamId.TEAM_BLUE, COLLISION_RADIUS, 2785, 3000, SIGHT_RANGE, 0xff4a20f1));     //mid
            AddObject(new Inhibitor("OrderInhibitor", TeamId.TEAM_BLUE, COLLISION_RADIUS, 3044, 1070, SIGHT_RANGE, 0xff9303e1));     //bot
            AddObject(new Inhibitor("ChaosInhibitor", TeamId.TEAM_PURPLE, COLLISION_RADIUS, 10960, 13450, SIGHT_RANGE, 0xff6793d0)); //top
            AddObject(new Inhibitor("ChaosInhibitor", TeamId.TEAM_PURPLE, COLLISION_RADIUS, 11240, 11490, SIGHT_RANGE, 0xffff8f1f)); //mid
            AddObject(new Inhibitor("ChaosInhibitor", TeamId.TEAM_PURPLE, COLLISION_RADIUS, 13200, 11200, SIGHT_RANGE, 0xff26ac0f)); //bot

            AddObject(new Nexus("OrderNexus", TeamId.TEAM_BLUE, COLLISION_RADIUS, 1170, 1470, SIGHT_RANGE, 0xfff97db5));
            AddObject(new Nexus("ChaosNexus", TeamId.TEAM_PURPLE, COLLISION_RADIUS, 12800, 13100, SIGHT_RANGE, 0xfff02c0f));

            // Start at xp to reach level 1
            ExpToLevelUp = new List <int>
            {
                0,
                280,
                660,
                1140,
                1720,
                2400,
                3180,
                4060,
                5040,
                6120,
                7300,
                8580,
                9960,
                11440,
                13020,
                14700,
                16480,
                18360
            };

            // Set first minion spawn and first gold time to be 1:30
            _firstSpawnTime    = 90 * 1000;
            this.FirstGoldTime = _firstSpawnTime;

            // Announcer events
            _announcerEvents.Add(new GameObjects.Announce(game, 30 * 1000, Announces.WelcomeToSR, true)); // Welcome to SR
            if (_firstSpawnTime - 30 * 1000 >= 0.0f)
            {
                _announcerEvents.Add(new GameObjects.Announce(game, _firstSpawnTime - 30 * 1000, Announces.ThirySecondsToMinionsSpawn, true)); // 30 seconds until minions spawn
            }
            _announcerEvents.Add(new GameObjects.Announce(game, _firstSpawnTime, Announces.MinionsHaveSpawned, false));                        // Minions have spawned (90 * 1000)
            _announcerEvents.Add(new GameObjects.Announce(game, _firstSpawnTime, Announces.MinionsHaveSpawned2, false));                       // Minions have spawned [2] (90 * 1000)
        }