public void BuildAzirTurret() { Inibin inibin; if (!_rafManager.readInibin("DATA/Characters/" + Model + "/" + Model + ".inibin", out inibin)) { _logger.LogCoreError("couldn't find turret stats for " + Model); return; } stats.HealthPoints.BaseValue = inibin.getFloatValue("Data", "BaseHP"); stats.CurrentHealth = stats.HealthPoints.Total; stats.ManaPoints.BaseValue = inibin.getFloatValue("Data", "BaseMP"); stats.CurrentMana = stats.ManaPoints.Total; stats.AttackDamage.BaseValue = inibin.getFloatValue("DATA", "BaseDamage"); stats.Range.BaseValue = TURRET_RANGE; stats.MoveSpeed.BaseValue = inibin.getFloatValue("DATA", "MoveSpeed"); stats.Armor.BaseValue = inibin.getFloatValue("DATA", "Armor"); stats.MagicResist.BaseValue = inibin.getFloatValue("DATA", "SpellBlock"); stats.HealthRegeneration.BaseValue = inibin.getFloatValue("DATA", "BaseStaticHPRegen"); stats.ManaRegeneration.BaseValue = inibin.getFloatValue("DATA", "BaseStaticMPRegen"); stats.AttackSpeedFlat = 0.625f / (1 + inibin.getFloatValue("DATA", "AttackDelayOffsetPercent")); stats.HealthPerLevel = inibin.getFloatValue("DATA", "HPPerLevel"); stats.ManaPerLevel = inibin.getFloatValue("DATA", "MPPerLevel"); stats.AdPerLevel = inibin.getFloatValue("DATA", "DamagePerLevel"); stats.ArmorPerLevel = inibin.getFloatValue("DATA", "ArmorPerLevel"); stats.MagicResistPerLevel = inibin.getFloatValue("DATA", "SpellBlockPerLevel"); stats.HealthRegenerationPerLevel = inibin.getFloatValue("DATA", "HPRegenPerLevel"); stats.ManaRegenerationPerLevel = inibin.getFloatValue("DATA", "MPRegenPerLevel"); stats.GrowthAttackSpeed = inibin.getFloatValue("DATA", "AttackSpeedPerLevel"); IsMelee = inibin.getBoolValue("DATA", "IsMelee"); CollisionRadius = inibin.getIntValue("DATA", "PathfindingCollisionRadius"); Inibin autoAttack = _rafManager.GetAutoAttackData(Model); if (autoAttack != null) { AutoAttackDelay = autoAttack.getFloatValue("SpellData", "castFrame") / 30.0f; AutoAttackProjectileSpeed = autoAttack.getFloatValue("SpellData", "MissileSpeed"); } }
public Monster( float x, float y, float facingX, float facingY, string model, string name, string spawnAnimation = "", byte campId = 0x01, byte campUnk = 0x2A, float spawnAnimationTime = 0.0f, uint netId = 0 ) : base(model, new Stats(), 40, x, y, 0, netId) { SetTeam(TeamId.TEAM_NEUTRAL); var teams = Enum.GetValues(typeof(TeamId)).Cast <TeamId>(); foreach (var team in teams) { SetVisibleByTeam(team, true); } MoveOrder = MoveOrder.MOVE_ORDER_MOVE; this.Facing = new Vector2(facingX, facingY); this.Name = name; this.SpawnAnimation = spawnAnimation; this.CampId = campId; this.CampUnk = campUnk; this.SpawnAnimationTime = spawnAnimationTime; Inibin inibin; if (!_rafManager.readInibin("DATA/Characters/" + model + "/" + model + ".inibin", out inibin)) { _logger.LogCoreError("couldn't find monster stats for " + model); return; } stats.HealthPoints.BaseValue = inibin.getFloatValue("Data", "BaseHP"); stats.CurrentHealth = stats.HealthPoints.Total; stats.ManaPoints.BaseValue = inibin.getFloatValue("Data", "BaseMP"); stats.CurrentMana = stats.ManaPoints.Total; stats.AttackDamage.BaseValue = inibin.getFloatValue("DATA", "BaseDamage"); stats.Range.BaseValue = inibin.getFloatValue("DATA", "AttackRange"); stats.MoveSpeed.BaseValue = inibin.getFloatValue("DATA", "MoveSpeed"); stats.Armor.BaseValue = inibin.getFloatValue("DATA", "Armor"); stats.MagicResist.BaseValue = inibin.getFloatValue("DATA", "SpellBlock"); stats.HealthRegeneration.BaseValue = inibin.getFloatValue("DATA", "BaseStaticHPRegen"); stats.ManaRegeneration.BaseValue = inibin.getFloatValue("DATA", "BaseStaticMPRegen"); stats.AttackSpeedFlat = 0.625f / (1 + inibin.getFloatValue("DATA", "AttackDelayOffsetPercent")); stats.HealthPerLevel = inibin.getFloatValue("DATA", "HPPerLevel"); stats.ManaPerLevel = inibin.getFloatValue("DATA", "MPPerLevel"); stats.AdPerLevel = inibin.getFloatValue("DATA", "DamagePerLevel"); stats.ArmorPerLevel = inibin.getFloatValue("DATA", "ArmorPerLevel"); stats.MagicResistPerLevel = inibin.getFloatValue("DATA", "SpellBlockPerLevel"); stats.HealthRegenerationPerLevel = inibin.getFloatValue("DATA", "HPRegenPerLevel"); stats.ManaRegenerationPerLevel = inibin.getFloatValue("DATA", "MPRegenPerLevel"); stats.GrowthAttackSpeed = inibin.getFloatValue("DATA", "AttackSpeedPerLevel"); IsMelee = inibin.getBoolValue("DATA", "IsMelee"); CollisionRadius = inibin.getIntValue("DATA", "PathfindingCollisionRadius"); var autoAttack = _rafManager.GetAutoAttackData(model); if (autoAttack == null) { _logger.LogCoreError("Couldn't find monster auto-attack data for {0}", model); return; } AutoAttackDelay = autoAttack.getFloatValue("SpellData", "castFrame") / 30.0f; AutoAttackProjectileSpeed = autoAttack.getFloatValue("SpellData", "MissileSpeed"); }
public Champion(string model, uint playerId, RuneCollection runeList, uint netId = 0) : base(model, new Stats(), 30, 0, 0, 1200, netId) { this._playerId = playerId; this.RuneList = runeList; Inventory = InventoryManager.CreateInventory(this); Shop = Shop.CreateShop(this); stats.Gold = 475.0f; stats.GoldPerSecond.BaseValue = _game.Map.GetGoldPerSecond(); stats.SetGeneratingGold(false); Inibin inibin; if (!_rafManager.readInibin("DATA/Characters/" + Model + "/" + Model + ".inibin", out inibin)) { _logger.LogCoreError("couldn't find champion stats for " + Model); return; } stats.HealthPoints.BaseValue = inibin.getFloatValue("Data", "BaseHP"); stats.CurrentHealth = stats.HealthPoints.Total; stats.ManaPoints.BaseValue = inibin.getFloatValue("Data", "BaseMP"); stats.CurrentMana = stats.ManaPoints.Total; stats.AttackDamage.BaseValue = inibin.getFloatValue("DATA", "BaseDamage"); stats.Range.BaseValue = inibin.getFloatValue("DATA", "AttackRange"); stats.MoveSpeed.BaseValue = inibin.getFloatValue("DATA", "MoveSpeed"); stats.Armor.BaseValue = inibin.getFloatValue("DATA", "Armor"); stats.MagicResist.BaseValue = inibin.getFloatValue("DATA", "SpellBlock"); stats.HealthRegeneration.BaseValue = inibin.getFloatValue("DATA", "BaseStaticHPRegen"); stats.ManaRegeneration.BaseValue = inibin.getFloatValue("DATA", "BaseStaticMPRegen"); stats.AttackSpeedFlat = 0.625f / (1 + inibin.getFloatValue("DATA", "AttackDelayOffsetPercent")); stats.AttackSpeedMultiplier.BaseValue = 1.0f; stats.HealthPerLevel = inibin.getFloatValue("DATA", "HPPerLevel"); stats.ManaPerLevel = inibin.getFloatValue("DATA", "MPPerLevel"); stats.AdPerLevel = inibin.getFloatValue("DATA", "DamagePerLevel"); stats.ArmorPerLevel = inibin.getFloatValue("DATA", "ArmorPerLevel"); stats.MagicResistPerLevel = inibin.getFloatValue("DATA", "SpellBlockPerLevel"); stats.HealthRegenerationPerLevel = inibin.getFloatValue("DATA", "HPRegenPerLevel"); stats.ManaRegenerationPerLevel = inibin.getFloatValue("DATA", "MPRegenPerLevel"); stats.GrowthAttackSpeed = inibin.getFloatValue("DATA", "AttackSpeedPerLevel"); Spells = new List <Spell>(); Spells.Add(new Spell(this, inibin.getStringValue("Data", "Spell1"), 0)); Spells.Add(new Spell(this, inibin.getStringValue("Data", "Spell2"), 1)); Spells.Add(new Spell(this, inibin.getStringValue("Data", "Spell3"), 2)); Spells.Add(new Spell(this, inibin.getStringValue("Data", "Spell4"), 3)); Spells.Add(new Spell(this, "SummonerHeal", 4)); Spells.Add(new Spell(this, "SummonerFlash", 5)); Spells.Add(new Spell(this, "Recall", 13)); IsMelee = inibin.getBoolValue("DATA", "IsMelee"); CollisionRadius = inibin.getIntValue("DATA", "PathfindingCollisionRadius"); var autoAttack = _rafManager.GetAutoAttackData(Model); if (autoAttack != null) { AutoAttackDelay = autoAttack.getFloatValue("SpellData", "castFrame") / 30.0f; AutoAttackProjectileSpeed = autoAttack.getFloatValue("SpellData", "MissileSpeed"); } LoadLua(); }