// Use this for initialization void Start() { targetVector = transform.position; text1 = transform.GetChild(0).GetComponent <TextMeshPro>(); text2 = transform.GetChild(1).GetComponent <TextMeshPro>(); text3 = transform.GetChild(2).GetComponent <TextMeshPro>(); text4 = transform.GetChild(3).GetComponent <TextMeshPro>(); textMeshProArray = new TextMeshPro[MAX_COUNT]; textMeshProArray[0] = text1; textMeshProArray[1] = text2; textMeshProArray[2] = text3; textMeshProArray[3] = text4; black = new Color32(0, 0, 0, 255); green = new Color32(0, 183, 0, 255); quizCubeManager = gameObject.GetComponentInParent <QuizManagement>(); }
// Use this for initialization void Start() { parent = GameObject.Find("QuizCubeManager").GetComponent <QuizManagement>(); }
private void Awake() { quizManager = GameObject.FindGameObjectWithTag("QuizManager").GetComponent <QuizManagement>(); // Locates the Quiz Manager in the scene }