// Use this for initialization
    void Start()
    {
        targetVector     = transform.position;
        text1            = transform.GetChild(0).GetComponent <TextMeshPro>();
        text2            = transform.GetChild(1).GetComponent <TextMeshPro>();
        text3            = transform.GetChild(2).GetComponent <TextMeshPro>();
        text4            = transform.GetChild(3).GetComponent <TextMeshPro>();
        textMeshProArray = new TextMeshPro[MAX_COUNT];

        textMeshProArray[0] = text1; textMeshProArray[1] = text2; textMeshProArray[2] = text3; textMeshProArray[3] = text4;

        black = new Color32(0, 0, 0, 255);
        green = new Color32(0, 183, 0, 255);

        quizCubeManager = gameObject.GetComponentInParent <QuizManagement>();
    }
Exemple #2
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 // Use this for initialization
 void Start()
 {
     parent = GameObject.Find("QuizCubeManager").GetComponent <QuizManagement>();
 }
Exemple #3
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 private void Awake()
 {
     quizManager = GameObject.FindGameObjectWithTag("QuizManager").GetComponent <QuizManagement>(); // Locates the Quiz Manager in the scene
 }