// Use this for initialization void Start() { Button play = PlayButton.GetComponent <Button>(); play.onClick.AddListener(Play); Button quit = QuitButton.GetComponent <Button>(); quit.onClick.AddListener(Quit); }
void Start() { Button playbtn = PlayButton.GetComponent <Button>(); playbtn.onClick.AddListener(StartOnClick); Button quitbtn = QuitButton.GetComponent <Button>(); quitbtn.onClick.AddListener(QuitOnClick); }
/// <summary> /// Method ini berfungsi untuk inisialisasi. /// </summary> void Start() { PlayerPrefs.SetString("previousScene", "MainMenuScene"); Button startGameBtn = StartGameButton.GetComponent <Button> (); Button prefBtn = PreferenceButton.GetComponent <Button>(); Button creditBtn = CreditButton.GetComponent <Button> (); Button quitBtn = QuitButton.GetComponent <Button> (); startGameBtn.onClick.AddListener(startGameBtnOnClick); prefBtn.onClick.AddListener(prefBtnOnClick); creditBtn.onClick.AddListener(creditBtnOnClick); quitBtn.onClick.AddListener(quitBtnOnClick); }
// Use this for initialization void Start() { Debug.Log("star1"); Button play = PlayButton.GetComponent <Button>(); Button help = HelpButton.GetComponent <Button>(); Button quit = QuitButton.GetComponent <Button>(); Debug.Log("star2"); play.onClick.AddListener(Letplay); help.onClick.AddListener(HELP); quit.onClick.AddListener(Leave); Debug.Log("star3"); }
private void Start() { StartButton = StartButton.GetComponent <Button>(); OptionsButton = OptionsButton.GetComponent <Button>(); LoadButton = LoadButton.GetComponent <Button>(); QuitButton = QuitButton.GetComponent <Button>(); StartButton.onClick.AddListener(StartClick); OptionsButton.onClick.AddListener(OptionsClick); LoadButton.onClick.AddListener(LoadClick); QuitButton.onClick.AddListener(QuitClick); Screen.SetResolution(1440, 900, false); }
// Use this for initialization void Start() { Button pauseBtn = pauseButton.GetComponent <Button>(); Button continueBtn = continueButton.GetComponent <Button>(); Button restartBtn = restartButton.GetComponent <Button>(); Button restartBtn2 = restartButton2.GetComponent <Button>(); Button menuBtn1 = mainMenuButton1.GetComponent <Button>(); Button menuBtn2 = mainMenuButton2.GetComponent <Button>(); Button QuitBtn = QuitButton.GetComponent <Button>(); Button nextLvlBtn = nextLvlButton.GetComponent <Button>(); //Calls the TaskOnClick/TaskWithParameters method when you click the Button pauseBtn.onClick.AddListener(pauseButtonFunction); continueBtn.onClick.AddListener(ContinueGame); restartBtn.onClick.AddListener(restartCurrentScene); restartBtn2.onClick.AddListener(restartCurrentScene2); menuBtn1.onClick.AddListener(toMainMenuScene); menuBtn2.onClick.AddListener(toMainMenuScene); QuitBtn.onClick.AddListener(quitTheGame); nextLvlBtn.onClick.AddListener(nextLvl); if (PlayerPrefs.GetInt("musicOn") == 1) { musicToggle.isOn = true; } else { musicToggle.isOn = false; } if (PlayerPrefs.GetInt("soundOn") == 1) { soundToggle.isOn = true; } else { soundToggle.isOn = false; } musicToggle.onValueChanged.AddListener((value) => pauseMusic(value)); soundToggle.onValueChanged.AddListener((value) => muteSounds(value)); tutorialContinueButton.SetActive(false); player = GameObject.FindGameObjectsWithTag("Player")[0]; }
void Update() { Classic = StartButton.GetComponent <ClickItem>().Clicked; if (Classic == true) { ClassicStart(); } Quit = QuitButton.GetComponent <ClickItem>().Clicked; if (Quit == true) { QuitGame(); } Info = InfoButton.GetComponent <ClickItem>().Clicked; if (Info == true) { InfoStart(); } Credits = CreditsButton.GetComponent <ClickItem>().Clicked; if (Credits == true) { CreditsStart(); } }