public void OnEndDrag(PointerEventData eventData) { if (!m_Draggable) { return; } // Play sound QuestionCanvas.GetInstance().PlayTickSound(); // Temporarely move draggable object back to initial location ResetInstance(); // Perform a raycast at mouse pointer position RaycastHit2D hit = Physics2D.Raycast(Input.mousePosition, Vector3.forward, 10.0f); // Check if raycast hit was a non-static question tile if (hit && hit.transform.gameObject.tag.Equals(TARGET_TAG)) { // Get a reference to this question tile QuestionTile tile = hit.transform.GetComponent <QuestionTile>(); // If non-static and not occupied, slot this value if (!tile.IsStatic() && !tile.IsSlotted()) { transform.position = tile.transform.position; tile.SlotValue(GetValue()); } } }
// Events ------------------------------------------------------------- public void OnBeginDrag(PointerEventData eventData) { if (!m_Draggable) { return; } // Play sound QuestionCanvas.GetInstance().PlayTickSound(); // Get offset m_CurrentOffset = transform.position - Input.mousePosition; // Temporarely move object Vector3 tempPosition = m_CurrentOffset + Input.mousePosition; transform.position = m_InitialLocation; // Determine if there was a tile underneath RaycastHit2D hit = Physics2D.Raycast(Input.mousePosition, Vector3.forward, 10.0f); // Check if raycast hit was a non-static question tile if (hit && hit.transform.gameObject.tag.Equals(TARGET_TAG)) { // Get a reference to this question tile QuestionTile tile = hit.transform.GetComponent <QuestionTile>(); // Reset the tile tile.ResetInstance(); } // Move object back to original position transform.position = tempPosition; }
void Start() { index = -1; boss = FindObjectOfType <BossQuestions> (); qCanvas = FindObjectOfType <QuestionCanvas> (); panel = FindObjectOfType <QuestionPanel> (); button1 = GameObject.FindGameObjectWithTag("Choice1"); button2 = GameObject.FindGameObjectWithTag("Choice2"); button3 = GameObject.FindGameObjectWithTag("Choice3"); button4 = GameObject.FindGameObjectWithTag("Choice4"); }
// Initialization ----------------------------------------------------- private void Awake() { // Singleton setup CanvasInstance = this; // Retreive references to indivual panels Transform progressPanel = transform.Find("ProgressPanel"); Transform questionPanel = transform.Find("QuestionPanel"); Transform navigationPanel = transform.Find("NavigationPanel"); Transform dragPanel = transform.Find("DragPanel"); Transform finalPanel = transform.Find("FinalPanel"); // Init progress panel m_PointsValue = progressPanel.Find("PointsValue").GetComponent <Text>(); m_ProgressValue = progressPanel.Find("ProgressValue").GetComponent <Text>(); m_ProgressBar = progressPanel.Find("ProgressBar").GetComponent <Slider>(); // Init question panel m_QuestionPrompt = questionPanel.Find("QuestionPrompt").GetComponent <QuestionPrompt>(); m_QuestionBox = questionPanel.Find("QuestionBox").GetComponent <QuestionBox>(); m_QuestionText = questionPanel.Find("QuestionText").GetComponent <Text>(); // Init navigation panel // TODO: Disabled for the sake of demo build v0.52. // TODO: Currently, the exit function calls a JS close tab function. // TODO: However, it cannot close the tab because it did not open it. // TODO: This will remain disabled in scene + code until solution is found. //m_ExitButton = navigationPanel.Find("ExitButton").GetComponent<Button>(); //m_ExitButton.onClick.AddListener(OnExit); m_ResetButton = navigationPanel.Find("ResetButton").GetComponent <Button>(); m_ResetButton.onClick.AddListener(OnReset); m_CheckButton = navigationPanel.Find("CheckButton").GetComponent <Button>(); m_CheckButton.onClick.AddListener(OnCheck); m_NextButton = navigationPanel.Find("NextButton").GetComponent <Button>(); m_NextButton.onClick.AddListener(OnNext); m_ConsoleText = navigationPanel.Find("ConsoleText").GetComponent <Text>(); m_ConsoleText.text = ""; // Disable final panel m_FinalScore = finalPanel.Find("FinalScoreText").GetComponent <Text>(); finalPanel.gameObject.SetActive(false); // Init drag panel m_DraggableObjects = dragPanel.GetComponentsInChildren <DraggableObject>(); // Init other components m_AudioSource = GetComponent <AudioSource>(); m_QuizHandler = GameObject.Find("QuizHandler").GetComponent <QuizHandler>(); }
public void RandomListPasses() { QuestionCanvas test = new QuestionCanvas(); List <int> random = QuestionCanvas.Shuffle(toRandom); for (int i = 0; i < 5; i++) { if (random != toRandom) { break; } } Assert.AreNotEqual(toRandom, random); }
// Use this for initialization void Start() { qCanvas = FindObjectOfType <QuestionCanvas> (); panel = FindObjectOfType <QuestionPanel> (); //populate array with relevant objects to show when game is paused showIfPaused = GameObject.FindGameObjectsWithTag("WhenPaused"); foreach (GameObject psed in showIfPaused) { psed.SetActive(false); } //populate array with relevant objects to show when game is in play/resumed showIfResumed = GameObject.FindGameObjectsWithTag("WhenResumed"); foreach (GameObject resmd in showIfResumed) { resmd.SetActive(true); } }
// Initialization private void Awake() { m_Canvas = GameObject.Find("QuestionCanvas").GetComponent <QuestionCanvas>(); }