void OnStartedQuestPart(QuestPartNotification notification) { if (playerNotifications != null) { playerNotifications.OnStartedQuestPart(notification.quest, notification.part); } }
public void OnSetupNextLine(ActorScene scene, ActorSceneComponent part) { if (part is ActorCompleteMinigame || part is ActorShowQuestParchment || part is ActorPosition) { Debug.Log("Note: We are not saving progress for type:" + part.GetType().ToString()); return; } var questPartNotification = new QuestPartNotification(scene as Quest, part); SendMessage("OnStartedQuestPart", questPartNotification); }