void OnStartedQuestPart(QuestPartNotification notification)
 {
     if (playerNotifications != null)
     {
         playerNotifications.OnStartedQuestPart(notification.quest, notification.part);
     }
 }
Exemplo n.º 2
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    public void OnSetupNextLine(ActorScene scene, ActorSceneComponent part)
    {
        if (part is ActorCompleteMinigame || part is ActorShowQuestParchment || part is ActorPosition)
        {
            Debug.Log("Note: We are not saving progress for type:" + part.GetType().ToString());
            return;
        }
        var questPartNotification = new QuestPartNotification(scene as Quest, part);

        SendMessage("OnStartedQuestPart", questPartNotification);
    }