// Monster killed in game mode public void MonsterKilled(GameObject monster) { Debug.Log("Monster killed!"); // Count the pickup collected questManager.MonsterKilled(); // Set the screen ui and destroy the key hud.SetQuestProgressText(questManager.MonstersKilled() + "/" + questManager.TotalMonsters()); // If the chests have all been opened if (questManager.AllMonstersKilled()) { questComplete = true; Debug.Log("Monsters killed quest complete"); } }