// Start is called before the first frame update void Start() { _characterRenderer = GetComponent <SpriteRenderer>(); UpdateMaxHealth(maxHealth); quest = GetComponent <QuestEnemy>(); questManager = FindObjectOfType <QuestManager>(); }
// Start is called before the first frame update void Start() { //Apenas arranca y asigna el maxHealth a la vida al "nacer" UpdateMaxHealth(maxHealth); _characterRenderer = GetComponent <SpriteRenderer>(); //QuestEnemy quest = GetComponent <QuestEnemy>(); questManager = FindObjectOfType <QuestManager>(); uiManager = FindObjectOfType <UIManager>(); }