// Start is called before the first frame update
 void Start()
 {
     _characterRenderer = GetComponent <SpriteRenderer>();
     UpdateMaxHealth(maxHealth);
     quest        = GetComponent <QuestEnemy>();
     questManager = FindObjectOfType <QuestManager>();
 }
Esempio n. 2
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    // Start is called before the first frame update
    void Start()
    {
        //Apenas arranca y asigna el maxHealth a la vida al "nacer"
        UpdateMaxHealth(maxHealth);
        _characterRenderer = GetComponent <SpriteRenderer>();

        //QuestEnemy
        quest        = GetComponent <QuestEnemy>();
        questManager = FindObjectOfType <QuestManager>();

        uiManager = FindObjectOfType <UIManager>();
    }