private void Construct(PlayerModel playerModel, GameOverModel gameOverModel, RoadModel roadModel, QuadTools quadTools) { _roadModel = roadModel; _playerModel = playerModel; _gameOverModel = gameOverModel; _quadTools = quadTools; }
private void Construct(QuadPresenter.Factory quadFactory, DiamondPresenter.Factory diamondFactory, RoadModel roadModel, QuadTools quadTools) { _quadFactory = quadFactory; _diamondFactory = diamondFactory; _roadModel = roadModel; _quadTools = quadTools; SetModel(_roadModel); }
private void Construct(DiamondModel diamondModel, Vector2 modelPosition, PointsModel pointsModel, QuadTools quadTools) { _diamondModel = diamondModel; _diamondModel.Position.Value = modelPosition; _pointsModel = pointsModel; _quadTools = quadTools; SetModel(_diamondModel); }
private void Construct(Vector2 modelPos, QuadModel quadModel, PlayerModel player, RoadModel roadModel, QuadTools quadTools) { quadModel.Position.Value = modelPos; _roadModel = roadModel; _playerModel = player; _quadModel = quadModel; _quadTools = quadTools; SetModel(_quadModel); }