private void PostInternalMessage(short msgType) { var networkWriter = new QNetworkWriter(); networkWriter.StartMessage(msgType); networkWriter.FinishMessage(); PostInternalMessage(networkWriter.AsArray(), 0); }
internal void InvokeHandlerOnClient(short msgType, QMessageBase msg, int channelId) { var networkWriter = new QNetworkWriter(); networkWriter.StartMessage(msgType); msg.Serialize(networkWriter); networkWriter.FinishMessage(); InvokeBytesOnClient(networkWriter.AsArray(), channelId); }
protected void SendTargetRPCInternal(QNetworkConnection conn, QNetworkWriter writer, int channelId, string rpcName) { if (!IsServer) { QLog.Warning("TargetRpc call on un-spawned object"); return; } writer.FinishMessage(); conn.SendWriter(writer, channelId); }
protected void SendRPCInternal(QNetworkWriter writer, int channelId, string rpcName) { if (!IsServer) { QLog.Warning("ClientRpc call on un-spawned object"); return; } writer.FinishMessage(); QNetworkServer.SendWriterToReady(gameObject, writer, channelId); }
protected void SendEventInternal(QNetworkWriter writer, int channelId, string eventName) { if (!QNetworkServer.active) { QLog.Error($"Tried to send event {eventName} on channel {channelId} but QSBNetworkServer isn't active."); return; } writer.FinishMessage(); QNetworkServer.SendWriterToReady(gameObject, writer, channelId); }
protected void SendCommandInternal(QNetworkWriter writer, int channelId, string cmdName) { if (!IsLocalPlayer && !HasAuthority) { QLog.Warning("Trying to send command for object without authority."); } else if (QClientScene.readyConnection == null) { QLog.Error($"Send command attempted with no client running [client={ConnectionToServer}]."); } else { writer.FinishMessage(); QClientScene.readyConnection.SendWriter(writer, channelId); } }