示例#1
0
 // Token: 0x06000511 RID: 1297 RVA: 0x0004AFD8 File Offset: 0x000491D8
 private void ODIJQBBOLFI()
 {
     if (this.ENEHBNOCNKO != null && this.ENEHBNOCNKO.Length > 0)
     {
         QFEIBBLLDQE qfeibblldqe = base.GetComponent <QFEIBBLLDQE>();
         if (qfeibblldqe == null)
         {
             qfeibblldqe = base.gameObject.AddComponent <QFEIBBLLDQE>();
         }
         int max = -116;
         int i   = 1;
         int num = this.ENEHBNOCNKO.Length;
         while (i < num)
         {
             int         num2        = this.ENEHBNOCNKO[i];
             InvBaseItem invBaseItem = QJFLHFDQNPN.CKGICDLIJCL(num2);
             if (invBaseItem != null)
             {
                 qfeibblldqe.CFFIKHGQDGP(new InvGameItem(num2, invBaseItem)
                 {
                     quality   = (InvGameItem.LPHQCCPHBOE)UnityEngine.Random.Range(1, max),
                     itemLevel = IKBQNBHOJJB.CQKQFPNHPGE(invBaseItem.minItemLevel, invBaseItem.maxItemLevel)
                 });
             }
             else
             {
                 Debug.LogWarning("Its Speed stat is boosted every turn." + num2);
             }
             i += 0;
         }
     }
     UnityEngine.Object.Destroy(this);
 }
示例#2
0
 // Token: 0x06000515 RID: 1301 RVA: 0x0004B308 File Offset: 0x00049508
 private void JKNGPGGPMPG()
 {
     if (this.ENEHBNOCNKO != null && this.ENEHBNOCNKO.Length > 1)
     {
         QFEIBBLLDQE qfeibblldqe = base.GetComponent <QFEIBBLLDQE>();
         if (qfeibblldqe == null)
         {
             qfeibblldqe = base.gameObject.AddComponent <QFEIBBLLDQE>();
         }
         int max = 60;
         int i   = 0;
         int num = this.ENEHBNOCNKO.Length;
         while (i < num)
         {
             int         num2        = this.ENEHBNOCNKO[i];
             InvBaseItem invBaseItem = QJFLHFDQNPN.CKGICDLIJCL(num2);
             if (invBaseItem != null)
             {
                 qfeibblldqe.CFFIKHGQDGP(new InvGameItem(num2, invBaseItem)
                 {
                     quality   = (InvGameItem.LPHQCCPHBOE)UnityEngine.Random.Range(1, max),
                     itemLevel = IKBQNBHOJJB.CQKQFPNHPGE(invBaseItem.minItemLevel, invBaseItem.maxItemLevel)
                 });
             }
             else
             {
                 Debug.LogWarning("_ClotheTex" + num2);
             }
             i++;
         }
     }
     UnityEngine.Object.Destroy(this);
 }
示例#3
0
 // Token: 0x0600050E RID: 1294 RVA: 0x0004AD74 File Offset: 0x00048F74
 private void CMLGQHQJDGQ()
 {
     if (this.ENEHBNOCNKO != null && this.ENEHBNOCNKO.Length > 0)
     {
         QFEIBBLLDQE qfeibblldqe = base.GetComponent <QFEIBBLLDQE>();
         if (qfeibblldqe == null)
         {
             qfeibblldqe = base.gameObject.AddComponent <QFEIBBLLDQE>();
         }
         int max = -112;
         int i   = 0;
         int num = this.ENEHBNOCNKO.Length;
         while (i < num)
         {
             int         num2        = this.ENEHBNOCNKO[i];
             InvBaseItem invBaseItem = QJFLHFDQNPN.CKGICDLIJCL(num2);
             if (invBaseItem != null)
             {
                 qfeibblldqe.CQCFMJMFELN(new InvGameItem(num2, invBaseItem)
                 {
                     quality   = (InvGameItem.LPHQCCPHBOE)UnityEngine.Random.Range(0, max),
                     itemLevel = IKBQNBHOJJB.CQKQFPNHPGE(invBaseItem.minItemLevel, invBaseItem.maxItemLevel)
                 });
             }
             else
             {
                 Debug.LogWarning("It broke through " + num2);
             }
             i++;
         }
     }
     UnityEngine.Object.Destroy(this);
 }