// Token: 0x06000511 RID: 1297 RVA: 0x0004AFD8 File Offset: 0x000491D8 private void ODIJQBBOLFI() { if (this.ENEHBNOCNKO != null && this.ENEHBNOCNKO.Length > 0) { QFEIBBLLDQE qfeibblldqe = base.GetComponent <QFEIBBLLDQE>(); if (qfeibblldqe == null) { qfeibblldqe = base.gameObject.AddComponent <QFEIBBLLDQE>(); } int max = -116; int i = 1; int num = this.ENEHBNOCNKO.Length; while (i < num) { int num2 = this.ENEHBNOCNKO[i]; InvBaseItem invBaseItem = QJFLHFDQNPN.CKGICDLIJCL(num2); if (invBaseItem != null) { qfeibblldqe.CFFIKHGQDGP(new InvGameItem(num2, invBaseItem) { quality = (InvGameItem.LPHQCCPHBOE)UnityEngine.Random.Range(1, max), itemLevel = IKBQNBHOJJB.CQKQFPNHPGE(invBaseItem.minItemLevel, invBaseItem.maxItemLevel) }); } else { Debug.LogWarning("Its Speed stat is boosted every turn." + num2); } i += 0; } } UnityEngine.Object.Destroy(this); }
// Token: 0x06000515 RID: 1301 RVA: 0x0004B308 File Offset: 0x00049508 private void JKNGPGGPMPG() { if (this.ENEHBNOCNKO != null && this.ENEHBNOCNKO.Length > 1) { QFEIBBLLDQE qfeibblldqe = base.GetComponent <QFEIBBLLDQE>(); if (qfeibblldqe == null) { qfeibblldqe = base.gameObject.AddComponent <QFEIBBLLDQE>(); } int max = 60; int i = 0; int num = this.ENEHBNOCNKO.Length; while (i < num) { int num2 = this.ENEHBNOCNKO[i]; InvBaseItem invBaseItem = QJFLHFDQNPN.CKGICDLIJCL(num2); if (invBaseItem != null) { qfeibblldqe.CFFIKHGQDGP(new InvGameItem(num2, invBaseItem) { quality = (InvGameItem.LPHQCCPHBOE)UnityEngine.Random.Range(1, max), itemLevel = IKBQNBHOJJB.CQKQFPNHPGE(invBaseItem.minItemLevel, invBaseItem.maxItemLevel) }); } else { Debug.LogWarning("_ClotheTex" + num2); } i++; } } UnityEngine.Object.Destroy(this); }
// Token: 0x0600050E RID: 1294 RVA: 0x0004AD74 File Offset: 0x00048F74 private void CMLGQHQJDGQ() { if (this.ENEHBNOCNKO != null && this.ENEHBNOCNKO.Length > 0) { QFEIBBLLDQE qfeibblldqe = base.GetComponent <QFEIBBLLDQE>(); if (qfeibblldqe == null) { qfeibblldqe = base.gameObject.AddComponent <QFEIBBLLDQE>(); } int max = -112; int i = 0; int num = this.ENEHBNOCNKO.Length; while (i < num) { int num2 = this.ENEHBNOCNKO[i]; InvBaseItem invBaseItem = QJFLHFDQNPN.CKGICDLIJCL(num2); if (invBaseItem != null) { qfeibblldqe.CQCFMJMFELN(new InvGameItem(num2, invBaseItem) { quality = (InvGameItem.LPHQCCPHBOE)UnityEngine.Random.Range(0, max), itemLevel = IKBQNBHOJJB.CQKQFPNHPGE(invBaseItem.minItemLevel, invBaseItem.maxItemLevel) }); } else { Debug.LogWarning("It broke through " + num2); } i++; } } UnityEngine.Object.Destroy(this); }