public void BuildPuzzlePart(Section p, Puzzle original) { pw = this.gameObject.GetComponent <PuzzleWatcher>(); playerData = GameObject.Find("PlayerData").GetComponent <PlayerData>(); puzzle = p.puzzle; BuildPuzzle(p); CenterCamera(); pw.puzzleIndex = original.puzzlenum - 1; }
public void BuildPuzzlePart() { pw = this.gameObject.GetComponent <PuzzleWatcher>(); puzzle = GameObject.Find("PuzzleGenerator").GetComponent <PuzzleParser>().currentPuzzle; playerData = GameObject.Find("PlayerData").GetComponent <PlayerData>(); BuildPuzzle(puzzle); CenterCamera(); pw.puzzleIndex = puzzle.puzzlenum - 1; }
// Use this for initialization void Start() { gameGUI = GameObject.Find("GameGUI").GetComponent <GameGUI>(); pw = GameObject.Find("PuzzleBuilder").GetComponent <PuzzleWatcher>(); gridParts = new List <GameObject>(); gridParts.AddRange(GameObject.FindGameObjectsWithTag("Grid")); watcher = empty; originalPos = transform.position; originalScale = transform.localScale; setGridsActive(GameObject.Find("PlayerData").GetComponent <PlayerData>().CurrentLevel > 2); }
void Start() { pw = GameObject.Find("PuzzleBuilder").GetComponent <PuzzleWatcher>(); gameGUI = GameObject.Find("GameGUI").GetComponent <GameGUI>(); switch (mode) { case 1: clickEvent = direct; watch = directWatch; break; case 0: clickEvent = highlight; watch = empty; break; default: break; } }
void Start() { pw = GameObject.Find("PuzzleBuilder").GetComponent <PuzzleWatcher>(); gameGUI = GameObject.Find("GameGUI").GetComponent <GameGUI>(); this.renderer.material = clueMaterials[clueValue]; }
void Start() { playerData = GameObject.Find("PlayerData").GetComponent <PlayerData>(); puzzleWatcher = GameObject.Find("PuzzleBuilder").GetComponent <PuzzleWatcher>(); helpCount = helpCounter.Length; }