Ejemplo n.º 1
0
 public void BuildPuzzlePart(Section p, Puzzle original)
 {
     pw         = this.gameObject.GetComponent <PuzzleWatcher>();
     playerData = GameObject.Find("PlayerData").GetComponent <PlayerData>();
     puzzle     = p.puzzle;
     BuildPuzzle(p);
     CenterCamera();
     pw.puzzleIndex = original.puzzlenum - 1;
 }
Ejemplo n.º 2
0
 public void BuildPuzzlePart()
 {
     pw         = this.gameObject.GetComponent <PuzzleWatcher>();
     puzzle     = GameObject.Find("PuzzleGenerator").GetComponent <PuzzleParser>().currentPuzzle;
     playerData = GameObject.Find("PlayerData").GetComponent <PlayerData>();
     BuildPuzzle(puzzle);
     CenterCamera();
     pw.puzzleIndex = puzzle.puzzlenum - 1;
 }
Ejemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     gameGUI   = GameObject.Find("GameGUI").GetComponent <GameGUI>();
     pw        = GameObject.Find("PuzzleBuilder").GetComponent <PuzzleWatcher>();
     gridParts = new List <GameObject>();
     gridParts.AddRange(GameObject.FindGameObjectsWithTag("Grid"));
     watcher       = empty;
     originalPos   = transform.position;
     originalScale = transform.localScale;
     setGridsActive(GameObject.Find("PlayerData").GetComponent <PlayerData>().CurrentLevel > 2);
 }
Ejemplo n.º 4
0
    void Start()
    {
        pw      = GameObject.Find("PuzzleBuilder").GetComponent <PuzzleWatcher>();
        gameGUI = GameObject.Find("GameGUI").GetComponent <GameGUI>();
        switch (mode)
        {
        case 1:
            clickEvent = direct;
            watch      = directWatch;
            break;

        case 0:
            clickEvent = highlight;
            watch      = empty;
            break;

        default:
            break;
        }
    }
Ejemplo n.º 5
0
 void Start()
 {
     pw      = GameObject.Find("PuzzleBuilder").GetComponent <PuzzleWatcher>();
     gameGUI = GameObject.Find("GameGUI").GetComponent <GameGUI>();
     this.renderer.material = clueMaterials[clueValue];
 }
Ejemplo n.º 6
0
 void Start()
 {
     playerData    = GameObject.Find("PlayerData").GetComponent <PlayerData>();
     puzzleWatcher = GameObject.Find("PuzzleBuilder").GetComponent <PuzzleWatcher>();
     helpCount     = helpCounter.Length;
 }