// Use this for initialization


    void Start()
    {
        lettersImage.SetActive(false);
        cameraAnim    = GetComponent <Animator>();
        puzzleTracker = GameObject.FindObjectOfType <PuzzleTracker> ();
        pathAnim      = bvwImage.GetComponent <Animator> ();

        cameraAnim.speed = cameraIdleSpeed;
    }
    // Use this for initialization
    void Start()
    {
        lettersImage.SetActive (false);
        cameraAnim = GetComponent<Animator>();
        puzzleTracker = GameObject.FindObjectOfType<PuzzleTracker> ();
        pathAnim = bvwImage.GetComponent<Animator> ();

        cameraAnim.speed = cameraIdleSpeed;
    }