示例#1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Vector3 mouseClick = Input.mousePosition;
            Ray     ray        = myCamera.ScreenPointToRay(mouseClick);

            RaycastHit hit;
            if (Physics.Raycast(ray, out hit))
            {
                if (hit.transform.tag == "Enemy")
                {
                    hit.transform.GetComponent <Enemy>().TakeDamage(20);
                }

                if (hit.transform.tag == "TowerPosition")
                {
                    if (myPurse.PlaceTower(500))
                    {
                        Instantiate(tower, hit.transform.position, Quaternion.identity, towerParent);
                        Destroy(hit.transform.gameObject);
                    }
                }
            }
        }
    }
    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Vector3 mouseClick = Input.mousePosition;
            //Debug.Log(mouseClick);
            Ray ray = myCamera.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0));


            RaycastHit hit;
            if (Physics.Raycast(ray, out hit))
            {
                print("I'm looking at " + hit.transform.name);
                if (hit.transform.tag == "EasyEnemy")
                {
                    hit.transform.GetComponent <Enemy>().TakeDamage(20);
                }
            }
            else
            {
                print("I'm looking at nothing!");
            }

            if (hit.transform.tag == "TowerPosition")
            {
                if (myPurse.PlaceTower(500))
                {
                    Instantiate(tower, hit.transform.position, Quaternion.identity, towerParent);
                    Destroy(hit.transform.gameObject);
                }
                //Debug.Log(hit.transform.name + " Hit!");
            }
        }
    }
示例#3
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Vector3 mouseClick = Input.mousePosition;
            //Debug.Log(mouseClick);

            Ray ray = myCamera.ScreenPointToRay(mouseClick);

            RaycastHit hit;
            if (Physics.Raycast(ray, out hit))
            {
                if (hit.transform.tag == "Enemy")
                {
                    hit.transform.GetComponent <Enemy>().TakeDamage(20);
                }

                if (hit.transform.tag == "TowerPosition")
                {
                    //Debug.Log(hit.transform.name + " Hit!");
                    if (myPurse.PlaceTower(500))
                    {
                        Instantiate(tower, hit.transform.position, Quaternion.identity, towerParent);
                        Destroy(hit.transform.gameObject);
                    }
                }
            }
            // print("I'm looking at " + hit.transform.name);
            //else
            //print("I'm looking at nothing!");
        }

        //Spawn jellyfish randomly
        int num = Random.Range(1, 3000);

        if (num > 0 && num < 6)
        {
            //Instantiate(jelly, transform.tag.position, )
        }
    }