public GameOverScreen Init(int levelNumber, int purseValue, Action onInteracted) { Debug.Log("GameOverScreen.Init"); GetComponent <Overlay>().Init(onInteracted); LevelTitle.SetLevelIndex(levelNumber - 1); Purse.Init(purseValue); return(this); }
void InitHUD() { HUD.gameObject.SetActive(true); Purse.Init(); EnergyBar.Init(MaxEnergy, GotoGameOverScreen); }