示例#1
0
    public void InitializeSubscriptionSocket(string topic)
    {
        if (!subscriptionSocketForTopic.ContainsKey(topic))
        {
            subscriptionSocketForTopic.Add(topic, new SubscriberSocket(IPHeader + subport));
            subscriptionSocketForTopic [topic].Subscribe(topic);

            //André: Is this necessary??
//			subscriptionSocketForTopic[topic].Options.SendHighWatermark = PupilSettings.numberOfMessages;// 6;

            subscriptionSocketForTopic[topic].ReceiveReady += (s, a) =>
            {
                int i = 0;

                NetMQMessage m = new NetMQMessage();

                while (a.Socket.TryReceiveMultipartMessage(ref m))
                {
                    // We read all the messages from the socket, but disregard the ones after a certain point
                    //				if ( i > PupilSettings.numberOfMessages ) // 6)
                    //					continue;

                    mStream = new MemoryStream(m[1].ToByteArray());

                    string msgType = m[0].ConvertToString();

                    if (PupilTools.Settings.debug.printMessageType)
                    {
                        Debug.Log(msgType);
                    }

                    if (PupilTools.Settings.debug.printMessage)
                    {
                        Debug.Log(MessagePackSerializer.ToJson(m[1].ToByteArray()));
                    }

                    switch (msgType)
                    {
                    case "notify.calibration.successful":
                        PupilTools.Settings.calibration.currentStatus = Calibration.Status.Succeeded;
                        PupilTools.CalibrationFinished();
                        Debug.Log(msgType);
                        break;

                    case "notify.calibration.failed":
                        PupilTools.Settings.calibration.currentStatus = Calibration.Status.NotSet;
                        PupilTools.CalibrationFailed();
                        Debug.Log(msgType);
                        break;

                    case "gaze":
                    case "pupil.0":
                    case "pupil.1":
                        var dictionary = MessagePackSerializer.Deserialize <Dictionary <string, object> > (mStream);
                        if (PupilTools.ConfidenceForDictionary(dictionary) > 0.6f)
                        {
                            if (msgType == "gaze")
                            {
                                PupilTools.gazeDictionary = dictionary;
                            }
                            else if (msgType == "pupil.0")
                            {
                                PupilTools.pupil0Dictionary = dictionary;
                            }
                            else if (msgType == "pupil.1")
                            {
                                PupilTools.pupil1Dictionary = dictionary;
                            }
                        }
                        break;

                    default:
                        Debug.Log(msgType);
                        //					foreach (var item in MessagePackSerializer.Deserialize<Dictionary<string,object>> (mStream))
                        //					{
                        //						Debug.Log(item.Key);
                        //						Debug.Log(item.Value.ToString());
                        //					}
                        break;
                    }

                    i++;
                }
            };
        }
    }
    public void InterpreteUDPData(byte[] data)
    {
        switch (data[0])
        {
        // Connection established
        case (byte)'0':
            switch (data [1])
            {
            case (byte)'I':
                UnityEngine.Debug.Log("Connection established");
                PupilTools.IsConnected = true;
                break;

            case (byte)'i':
                UnityEngine.Debug.Log("Connection closed");
                PupilTools.IsConnected = false;
                break;

            case (byte)'S':
                // Start gazing command received
                break;

            case (byte)'s':
                // Stop gazing command received
                break;

            default:
                UnityEngine.Debug.Log("Unknown response: " + (char)data[1]);
                break;
            }
            break;

        case (byte)'E':
            switch (data [1])
            {
            case (byte)'C':
                if (data [2] == (byte)'S')                  // "notify.calibration.successful"
                {
                    UnityEngine.Debug.Log("notify.calibration.successful");
                    PupilTools.CalibrationFinished();
                }
                else if (data [2] == (byte)'F')                    // "notify.calibration.failed"
                {
                    UnityEngine.Debug.Log("notify.calibration.failed");
                    PupilTools.CalibrationFailed();
                }
                else
                {
                    UnityEngine.Debug.Log("Unknown calibration ended event");
                }
                break;

            case (byte)'G':
                if (data [2] == (byte)'2')
                {
                    if (data [3] == (byte)'1')
                    {
                        //UnityEngine.Debug.Log("Left eye position received");
                        var leftEyePosition = FloatArrayFromPacket(data, 4);
                        PupilData._2D.LeftEyePosUDP.x = leftEyePosition [0];
                        PupilData._2D.LeftEyePosUDP.y = leftEyePosition [1];
//					    UnityEngine.Debug.Log ("Left eye position: " + PupilData._2D.LeftEyePosUDP.ToString());
                    }
                    else if (data [3] == (byte)'0')
                    {
                        //UnityEngine.Debug.Log("Right eye position received");
                        var rightEyePosition = FloatArrayFromPacket(data, 4);
                        PupilData._2D.RightEyePosUDP.x = rightEyePosition [0];
                        PupilData._2D.RightEyePosUDP.y = rightEyePosition [1];
//					    UnityEngine.Debug.Log ("Right Eye Position: " + PupilData._2D.RightEyePosUDP.ToString());
                    }
                    else if (data [3] == (byte)'2')
                    {
                        var gaze2DPosition = FloatArrayFromPacket(data, 4);
                        PupilData._2D.Gaze2DPosUDP.x = gaze2DPosition [0];
                        PupilData._2D.Gaze2DPosUDP.y = gaze2DPosition [1];
//					    UnityEngine.Debug.Log ("Gazepoint 2D: " + PupilData._2D.Gaze2DPosUDP.ToString());
                    }
                    else
                    {
                        UnityEngine.Debug.Log("Unknown gaze 2d data");
                    }
                }
                else if (data [2] == (byte)'3')
                {
                    var gaze3DPosition = FloatArrayFromPacket(data, 4);
                    PupilData._3D.Gaze3DPosUDP.x = gaze3DPosition [0] / PupilSettings.PupilUnitScalingFactor;
                    PupilData._3D.Gaze3DPosUDP.y = gaze3DPosition [1] / PupilSettings.PupilUnitScalingFactor;
                    PupilData._3D.Gaze3DPosUDP.z = gaze3DPosition [2] / PupilSettings.PupilUnitScalingFactor;
//					UnityEngine.Debug.Log ("Gazepoint 3D: " + PupilData._3D.Gaze3DPosUDP.ToString());
                }
                else
                {
                    UnityEngine.Debug.Log("Unknown gaze event");
                }
                break;

            default:
                UnityEngine.Debug.Log("Unknown event");
                break;
            }
            break;

        case 90:
            UnityEngine.Debug.Log("Start/stop calibration command");
            if (data [1] == 1)
            {
                PupilTools.StartCalibration();
            }
            else
            {
                PupilTools.StopCalibration();
            }
            break;

        case 91:
            UnityEngine.Debug.Log("Forcing 2D calibration mode (Pupil version < 1 detected)");
            PupilTools.CalibrationMode = Calibration.Mode._2D;
            break;

        default:
            UnityEngine.Debug.Log(StringFromPacket(data));
            break;
        }
    }
示例#3
0
    public void InitializeSubscriptionSocket(string topic)
    {
        if (!subscriptionSocketForTopic.ContainsKey(topic))
        {
            subscriptionSocketForTopic.Add(topic, new SubscriberSocket(IPHeader + subport));
            subscriptionSocketForTopic[topic].Subscribe(topic);

            //André: Is this necessary??
            //			subscriptionSocketForTopic[topic].Options.SendHighWatermark = PupilSettings.numberOfMessages;// 6;

            subscriptionSocketForTopic[topic].ReceiveReady += (s, a) =>
            {
                int i = 0;

                NetMQMessage m = new NetMQMessage();

                while (a.Socket.TryReceiveMultipartMessage(ref m))
                {
                    // We read all the messages from the socket, but disregard the ones after a certain point
                    //				if ( i > PupilSettings.numberOfMessages ) // 6)
                    //					continue;

                    string msgType = m[0].ConvertToString();
                    mStream = new MemoryStream(m[1].ToByteArray());
                    byte[] thirdFrame = null;
                    if (m.FrameCount >= 3)
                    {
                        thirdFrame = m[2].ToByteArray();
                    }

                    if (PupilSettings.Instance.debug.printMessageType)
                    {
                        Debug.Log(msgType);
                    }

                    if (PupilSettings.Instance.debug.printMessage)
                    {
                        Debug.Log(MessagePackSerializer.ToJson(m[1].ToByteArray()));
                    }

                    if (PupilTools.ReceiveDataIsSet)
                    {
                        PupilTools.ReceiveData(msgType, MessagePackSerializer.Deserialize <Dictionary <string, object> >(mStream), thirdFrame);
                        // Uncomment if this is not the problem for skipping gazepoint
                        //the continue block subscribing to multiple topics
                        // continue;
                    }

                    switch (msgType)
                    {
                    case "notify.calibration.successful":
                        PupilTools.CalibrationFinished();
                        Debug.Log(msgType);
                        break;

                    case "notify.calibration.failed":
                        PupilTools.CalibrationFailed();
                        Debug.Log(msgType);
                        break;

                    case "gaze":
                    case "gaze.2d.0.":
                    case "gaze.2d.1.":
                    case "pupil.0":
                        var dictionary0 = MessagePackSerializer.Deserialize <Dictionary <string, object> >(mStream);
                        confidence0 = PupilTools.FloatFromDictionary(dictionary0, "confidence");
                        if (PupilTools.IsCalibrating)
                        {
                            string eyeID = PupilTools.StringFromDictionary(dictionary0, "id");
                            PupilTools.UpdateCalibrationConfidence(eyeID, confidence0);
                            break;
                        }
                        if ((confidence0 > confidenceThreshold) && msgType.StartsWith("gaze"))
                        {
                            PupilTools.gazeDictionary = dictionary0;
                        }

                        break;

                    case "pupil.1":
                        var dictionary = MessagePackSerializer.Deserialize <Dictionary <string, object> >(mStream);
                        confidence1 = PupilTools.FloatFromDictionary(dictionary, "confidence");
                        if (PupilTools.IsCalibrating)
                        {
                            string eyeID = PupilTools.StringFromDictionary(dictionary, "id");
                            PupilTools.UpdateCalibrationConfidence(eyeID, confidence1);
                            break;
                        }
                        if ((confidence1 > confidenceThreshold) && msgType.StartsWith("gaze"))
                        {
                            PupilTools.gazeDictionary = dictionary;
                        }

                        break;

                    case "frame.eye.0":
                    case "frame.eye.1":
                        break;

                    default:
                        Debug.Log(msgType);
                        break;
                    }

                    i++;
                }
            };
        }
    }
示例#4
0
    public void InterpreteUDPData(byte[] data)
    {
        if (debuging)
        {
            Debug.Log("Receive data: " + Encoding.ASCII.GetString(data));
        }
        switch (data[0])
        {
        // Connection established
        case (byte)'0':
            switch (data [1])
            {
            case (byte)'I':
                UnityEngine.Debug.Log("Connection established");
                PupilTools.IsConnected = true;
                break;

            case (byte)'i':
                UnityEngine.Debug.Log("Connection closed");
                PupilTools.IsConnected = false;
                break;

            case (byte)'S':
                // Start gazing command received
                break;

            case (byte)'s':
                // Stop gazing command received
                break;

            default: {
                UnityEngine.Debug.Log("Unknown response: " + (char)data[1]);
                debuging = false;
            }
            break;
            }
            break;

        case (byte)'E':
            switch (data [1])
            {
            case (byte)'C':
                if (data [2] == (byte)'S')                  // "notify.calibration.successful"
                {
                    UnityEngine.Debug.Log("notify.calibration.successful");
                    PupilTools.CalibrationFinished();
                }
                else if (data [2] == (byte)'F')                    // "notify.calibration.failed"
                {
                    UnityEngine.Debug.Log("notify.calibration.failed");
                    PupilTools.CalibrationFailed();
                }
                else
                {
                    UnityEngine.Debug.Log("Unknown calibration ended event");
                }
                break;

            case (byte)'G':
                if (data [2] == (byte)'2')
                {
                    if (data [3] == (byte)'1')
                    {
                        //UnityEngine.Debug.Log("Left eye position received");
                        PupilTools.UpdateGazePostion(PupilSettings.gaze2DLeftEyeKey, FloatArrayFromPacket(data, 4));
                    }
                    else if (data [3] == (byte)'0')
                    {
                        //UnityEngine.Debug.Log("Right eye position received");
                        PupilTools.UpdateGazePostion(PupilSettings.gaze2DRightEyeKey, FloatArrayFromPacket(data, 4));
                    }
                    else if (data [3] == (byte)'2')
                    {
                        PupilTools.UpdateGazePostion(PupilSettings.gaze2DKey, FloatArrayFromPacket(data, 4));
                    }
                    else
                    {
                        UnityEngine.Debug.Log("Unknown gaze 2d data");
                    }
                }
                else if (data [2] == (byte)'3')
                {
                    PupilTools.UpdateGazePostion(PupilSettings.gaze3DKey, FloatArrayFromPacket(data, 4));
                }
                else
                {
                    UnityEngine.Debug.Log("Unknown gaze event");
                }
                break;

            default:
                UnityEngine.Debug.Log("Unknown event");
                break;
            }
            break;

        case 90:
            UnityEngine.Debug.Log("Start/stop calibration command");
            if (data [1] == 1)
            {
                PupilTools.StartCalibration();
            }
            else
            {
                PupilTools.StopCalibration();
            }
            break;

        case 91:
            UnityEngine.Debug.Log("Forcing 2D calibration mode (Pupil version < 1 detected)");
            PupilTools.CalibrationMode = Calibration.Mode._2D;
            break;

        case (byte)'R':
            if (PupilSettings.Instance.debug.printSampling)
            {
                Debug.Log("Reference points received");
            }
            break;

        default:
            UnityEngine.Debug.Log(StringFromPacket(data));
            break;
        }
    }