private void EnableHands() { /*var hands = gameObject.GetComponentsInChildren<Puncher>(); * foreach (var hand in hands) * { * hand.enabled = true; * hand.gameObject.SetActive(true); * }*/ leftHand.gameObject.SetActive(true); rightHand.gameObject.SetActive(true); leftHand.GetComponent <BoxCollider>().enabled = false; rightHand.GetComponent <BoxCollider>().enabled = false; }