Example #1
0
    private void EnableHands()
    {
        /*var hands = gameObject.GetComponentsInChildren<Puncher>();
         * foreach (var hand in hands)
         * {
         *  hand.enabled = true;
         *  hand.gameObject.SetActive(true);
         * }*/

        leftHand.gameObject.SetActive(true);
        rightHand.gameObject.SetActive(true);

        leftHand.GetComponent <BoxCollider>().enabled  = false;
        rightHand.GetComponent <BoxCollider>().enabled = false;
    }