public static SpriteLocation BuildPsx(PsxIso.KnownPosition pos, IList <byte> bytes, params SpriteLocation[] subSpriteLocations)
 {
     return(new SpriteLocation(pos, bytes, subSpriteLocations));
 }
示例#2
0
 public static SpriteAttributes BuildPsx(PsxIso.KnownPosition pos, IList <byte> bytes)
 {
     return(new SpriteAttributes(pos, bytes));
 }
 private SpriteLocation(PsxIso.KnownPosition pos, IList <byte> bytes, params SpriteLocation[] subSpriteLocations)
     : this(bytes, subSpriteLocations)
 {
     psxPos = pos;
 }
示例#4
0
 private SpriteAttributes(PsxIso.KnownPosition pos, IList <byte> bytes) : this(bytes)
 {
     psxPos = pos;
 }