public static SpriteLocation BuildPsx(PsxIso.KnownPosition pos, IList <byte> bytes, params SpriteLocation[] subSpriteLocations) { return(new SpriteLocation(pos, bytes, subSpriteLocations)); }
public static SpriteAttributes BuildPsx(PsxIso.KnownPosition pos, IList <byte> bytes) { return(new SpriteAttributes(pos, bytes)); }
private SpriteLocation(PsxIso.KnownPosition pos, IList <byte> bytes, params SpriteLocation[] subSpriteLocations) : this(bytes, subSpriteLocations) { psxPos = pos; }
private SpriteAttributes(PsxIso.KnownPosition pos, IList <byte> bytes) : this(bytes) { psxPos = pos; }