public void Update() { if (active && visible) { timer += Time.deltaTime; //refresh tile when time out if (timer > timeOut) { timer = 0; tile.Refresh(); } } tile.Update(); }
public void Update() { if (active && visible) { timer += Time.deltaTime; //refresh tile when time out if (timer > timeOut) { timer = 0; tile.Refresh(); } } tile.Update(); }