public ITile CreateTile(Vec2 point) { ProxyTile proxyTile = new ProxyTile(server, point); TimedProxyTile tile = new TimedProxyTile(proxyTile, timeOut); return(tile); }
public TimedProxyTile(ProxyTile tile, float timeOut) { this.timer = 0; this.active = false; this.visible = false; this.tile = tile; this.timeOut = timeOut; }
public ITile CreateTile(Vec2 point) { ProxyTile proxyTile = new ProxyTile (server, point); TimedProxyTile tile = new TimedProxyTile (proxyTile, timeOut); return tile; }