示例#1
0
    //发送ping,在第一次角色登录成功后
    public void SendPing()
    {
        return;//暂不需要ping

        m_fLastPingTime = Time.time;
        var ping = new CS.P();

        net.DGPKG sendSMG = ProtocolDGlUtility.BuildDGMsg(ping);
        Network.Instance.SendCSLoginMsg(ref sendSMG, OnPingRsp);
        Debuger.Log("Send Ping : " + Time.time);
    }
示例#2
0
    /// <summary>
    /// 发送重连请求
    /// </summary>
    void ReConnReq(CSMsgDelegate callback)
    {
        // 保证加密解密开关是关闭的
        LoginMgr.Instance.ToggleGameServerMsgFilter(false);

        var Req = new ReconnectReq();

        Req.uid   = s_uid;
        Req.gcode = gcode;
        DGPKG msg = ProtocolDGlUtility.BuildDGMsg(Req);

        Network.Instance.SendCSLoginMsg(ref msg, callback);
    }