//发送ping,在第一次角色登录成功后 public void SendPing() { return;//暂不需要ping m_fLastPingTime = Time.time; var ping = new CS.P(); net.DGPKG sendSMG = ProtocolDGlUtility.BuildDGMsg(ping); Network.Instance.SendCSLoginMsg(ref sendSMG, OnPingRsp); Debuger.Log("Send Ping : " + Time.time); }
/// <summary> /// 发送重连请求 /// </summary> void ReConnReq(CSMsgDelegate callback) { // 保证加密解密开关是关闭的 LoginMgr.Instance.ToggleGameServerMsgFilter(false); var Req = new ReconnectReq(); Req.uid = s_uid; Req.gcode = gcode; DGPKG msg = ProtocolDGlUtility.BuildDGMsg(Req); Network.Instance.SendCSLoginMsg(ref msg, callback); }