public void Parse(Proto.PlayerLittle proto) { _id = proto.Sn; _name = proto.Name; _gender = proto.Gender; _level = proto.Level; }
public override void Update(ToUiData data) { ToUiPlayerProperies playerData = data as ToUiPlayerProperies; if (playerData == null) { return; } _playerSn = playerData.Id; _gender = playerData.Gender; _txtName.text = playerData.Name; }
public void Parse(Proto.Role proto) { if (proto.Sn > 0) { _sn = proto.Sn; } if (!string.IsNullOrEmpty(proto.Name)) { _name = proto.Name; } if (proto.Gender != Proto.Gender.None) { _gender = proto.Gender; } // _position.x = proto.Position.X; _position.y = proto.Position.Y; _position.z = proto.Position.Z; Debug.Log($"role appear. proto pos:{proto.Position} pos:{_position}"); }
public void Parse(Proto.Player proto) { _sn = proto.Sn; _name = proto.Name; _gender = proto.Base.Gender; }