private void Start() { if (GameObject.Find("_GameController") != null) { GC = GameObject.Find("_GameController").GetComponent <S_GameController>(); } else { Debug.Log("No Game controller!"); } }
private void Start() { if (GameObject.Find("_GameController") != null) { ref_GameController = GameObject.Find("_GameController").GetComponent <S_GameController>(); ref_GameController.SetLevelSpawner(this); } else { Debug.Log("Level spawner : Did not find gamecontroller"); } }
public void Btn_DebugJamesScene() { m_StartDebugJames.Invoke(); if (GameObject.Find("_GameController") != null) { ref_GameController = GameObject.Find("_GameController").GetComponent <S_GameController>(); ref_GameController.GameData.GameMode = GameModes.DebugJames; } else { Debug.Log("GameMode setter : Did not find gamecontroller"); } CloseScene(); }
// Start is called before the first frame update void Start() { if (GameObject.Find("_GameController") != null) { ref_GameController = GameObject.Find("_GameController").GetComponent <S_GameController>(); CharacterController = ref_GameController.CharacterController; ref_GameController.SetHUDScript(this); } else { Debug.Log("Level spawner : Did not find gamecontroller"); } TooltipsSent = new List <Tooltips>(); }
public virtual void Start() { if (GameObject.Find("_GameController") != null) { ref_GameController = GameObject.Find("_GameController").GetComponent <S_GameController>(); } else { Debug.Log("No Game controller!"); } foreach (Collider c in GetComponentsInChildren <Collider>()) { c.enabled = false; } }
public virtual void Start() { if (GameObject.Find("_GameController") != null) { ref_GameController = GameObject.Find("_GameController").GetComponent <S_GameController>(); } else { Debug.Log("No Game controller!"); } if (ref_GameController.CharacterController.Interactor.MachineFound != null) { ref_Machine = ref_GameController.CharacterController.Interactor.MachineFound; } }
void Start() { Animate = gameObject.GetComponentInChildren <Animator>(); rb = gameObject.GetComponent <Rigidbody>(); GC = GetComponent <S_GravityController>(); CharacterUpgrade = GetComponent <S_CharacterUpgrade>(); if (GameObject.Find("_GameController") != null) { ref_GameController = GameObject.Find("_GameController").GetComponent <S_GameController>(); HUDController = ref_GameController.m_HUDController; } else { Debug.Log("Level spawner : Did not find gamecontroller"); } Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; RemainingJetpack = m_DefaultJetpackTime; RemainingOvercharge = m_OverchargeJetpackTime; }
private void Start() { ref_GameController = GameObject.Find("_GameController").GetComponent <S_GameController>(); }