示例#1
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 protected ProjectileWeapon(ProjectileWeaponTemplate template)
 {
     _weight = (float)Math.Round(UnityEngine.Random.Range(template.MinimumWeight, template.MaximumWeight), 2);
     _damage = (float)Math.Round(UnityEngine.Random.Range(template.MinimumDamage, template.MaximumDamage), 2);
     _range  = (float)Math.Round(UnityEngine.Random.Range(template.MinimumRange, template.MaximumRange), 2);
 }
示例#2
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 public Wand(ProjectileWeaponTemplate template) : base(template)
 {
 }
示例#3
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 public Staff(ProjectileWeaponTemplate template) : base(template)
 {
 }