protected ProjectileWeapon(ProjectileWeaponTemplate template) { _weight = (float)Math.Round(UnityEngine.Random.Range(template.MinimumWeight, template.MaximumWeight), 2); _damage = (float)Math.Round(UnityEngine.Random.Range(template.MinimumDamage, template.MaximumDamage), 2); _range = (float)Math.Round(UnityEngine.Random.Range(template.MinimumRange, template.MaximumRange), 2); }
public Wand(ProjectileWeaponTemplate template) : base(template) { }
public Staff(ProjectileWeaponTemplate template) : base(template) { }