private void Start() { poolingScript = gameObject.GetComponent <ProjectilePoolingScript>(); playerRb = gameObject.GetComponent <Rigidbody2D>(); fireDelay = 0.25f; }
// Start is called before the first frame update void Start() { poolingScript = gameObject.GetComponent <ProjectilePoolingScript>(); fireDelay = Random.Range(1.0f, 3.5f); }