示例#1
0
 private void OnProjectileCreated(ProjectileCreatedSignal s)
 {
     if (!Data.IsEnemyGuidValid(s.OwnerGuid))
     {
         return;
     }
     _firedProjectiles.Add(s.EntityGuid, s.OwnerGuid);
 }
示例#2
0
 private void OnProjectileCreated(ProjectileCreatedSignal s)
 {
     if (s.OwnerGuid != Data.EntityGuid)
     {
         return;
     }
     Data.SetPlayerProjectile(s.EntityGuid);
 }