private void OnProjectileCreated(ProjectileCreatedSignal s) { if (!Data.IsEnemyGuidValid(s.OwnerGuid)) { return; } _firedProjectiles.Add(s.EntityGuid, s.OwnerGuid); }
private void OnProjectileCreated(ProjectileCreatedSignal s) { if (s.OwnerGuid != Data.EntityGuid) { return; } Data.SetPlayerProjectile(s.EntityGuid); }