private bool _initMapClearProd(object data) { Observable.FromCoroutine((IObserver <bool> observer) => createMapClear(observer)).Subscribe(delegate { _prodMapClear.Play(_onMapClearProdFinished); }); return(false); }
private bool _initMapClearProd(object data) { _prodMapClear = ProdMapClear.Instantiate(PrefabFile.Load <ProdMapClear>(PrefabFileInfos.MapClear), BattleCutManager.GetSharedPlase(), _clsInput, BattleCutManager.GetBattleManager().Ships_f[0], 120); _prodMapClear.Play(_onMapClearProdFinished); return(false); }