private bool _initMapClearProd(object data)
 {
     Observable.FromCoroutine((IObserver <bool> observer) => createMapClear(observer)).Subscribe(delegate
     {
         _prodMapClear.Play(_onMapClearProdFinished);
     });
     return(false);
 }
 private bool _initMapClearProd(object data)
 {
     _prodMapClear = ProdMapClear.Instantiate(PrefabFile.Load <ProdMapClear>(PrefabFileInfos.MapClear), BattleCutManager.GetSharedPlase(), _clsInput, BattleCutManager.GetBattleManager().Ships_f[0], 120);
     _prodMapClear.Play(_onMapClearProdFinished);
     return(false);
 }