// Start is called before the first frame update void Start() { // We're a master contoller DontDestroyOnLoad(this); ProcessHandler.Add(new ProcessEmissary() { ProcessorRole = ProcessorRoles.DedicatedAvatar }); ProcessHandler.Add(new ProcessEmissary() { ProcessorRole = ProcessorRoles.DedicatedWorld }); ProcessHandler.Add(new ProcessEmissary() { ProcessorRole = ProcessorRoles.DedicatedEntity }); ProcessHandler.Add(new ProcessEmissary() { ProcessorRole = ProcessorRoles.MeldedEntity }); ProcessHandler.Startup(); }