// Start is called before the first frame update
    void Start()
    {
        // We're a master contoller
        DontDestroyOnLoad(this);

        ProcessHandler.Add(new ProcessEmissary()
        {
            ProcessorRole = ProcessorRoles.DedicatedAvatar
        });
        ProcessHandler.Add(new ProcessEmissary()
        {
            ProcessorRole = ProcessorRoles.DedicatedWorld
        });
        ProcessHandler.Add(new ProcessEmissary()
        {
            ProcessorRole = ProcessorRoles.DedicatedEntity
        });
        ProcessHandler.Add(new ProcessEmissary()
        {
            ProcessorRole = ProcessorRoles.MeldedEntity
        });

        ProcessHandler.Startup();
    }