示例#1
0
 void FixedUpdate()
 {
     if (gameController.getTimer() == 0)
     {
         GameObject processObj = Instantiate(
             processPrefab, transform.position, transform.rotation
             );
         processObj.transform.parent = processes.transform;
         ProcessBehaviour processBehaviour = processObj.GetComponent <ProcessBehaviour>();
         processBehaviour.LoadMoveInstructions(directions);
         Destroy(gameObject);
     }
 }
示例#2
0
 private void OnProcessBehaviourChanged(ProcessBehaviour processBehaviour)
 {
     processBehaviour.AttachMaterial(m_Image);
 }